Everquest zone maps download


















JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Author Goodurden Creation date Aug 16, Overview Updates 11 History Discussion. Goodurden makes extremely detailed maps for EQ, and they should be on your hard drive.

Also included in this set is final Jewel of Atiiki map an almost complete remapping of Kernagir, the Shining City. Both of these took me quite a while, but they are much easier to travel through. I redid all of Anguish and the Muramite trial zones.

I managed to get into all the instances and mapped them in their entirety. I also included a partial remapping of Jewel of Atiiki where the SW pyramid has been redone. Also cleaned up and added missing buildings for 7 Ruins of Kunark Zones, including massive improvements to Emerald Jungle. Torment of Velious final maps with a very clean Tower of Frozen Shadow map, hunters, and map legends.

Most notable was remapping large portions of The Hive to get the hives and ramps really clean and easier to understand how the levels tie together. Updated 13 original zones, 5 Kunark, 7 Velious, 18 Luclin, 2 Depths, and more. Remapped Chambers of Xill from scratch. All the TBL maps now include legends with hunter, collection, and other information. Includes all geometry and labels. I will continue to make an override set of TBL maps that include changes throughout the rest of beta. The other file should be placed after this set is installed.

In Stoneroot Falls, added mountains, gates, water, and more. Remapped large portions of The Hive and recolored the layers to make it easier to see how the different areas connect. Ferrott, the Dream — added NPCs and locations for the mercenary upgrade quest.

Added a small missing area to Lake Rathetear on northern side of zone with some barbarians clinging to the cliff. Ramps added in Stoneroot Falls. Redid the map for Ragrax, Stronghold of the Twelve from scratch. Cleaned up portions of Argin-Hiz and added second floors to most of the houses. In The Darkened Sea, spent quite a bit of time cleaning up and recoloring the geometry in Arx Mentis, should be much easier to see how to get around. Also in TDS, I remapped all the towers and tower levels.

Took quite a bit of time, but these new maps are significantly better than the originals. I also added named mobs and trap locations. Biggest change to most maps is coloring the various levels of zones to make them easier to understand. PoR: redid coloring of upper levels of zone. The zone for Txevu was so bad and upside down , I redid it from scratch.

The first night of beta, I had to create and beta buff a character while waiting on my main, and while trying to map the Temple of Veeshan, I kept falling below the world. I made a few passes through, and all my vertical tunnels appear spot-on. Tonight, I focused on sections of The Temple of Veeshan. If I tried to map the northern area, I kept falling through the world, and instead, I started to focus on the Western wing. With the upcoming beta of the latest EverQuest expansion, I am publishing my latest set of maps.

This set has a bit of improvements from original release through the latest. The biggest improvements are in the Omens of War and The Buried Sea expansions where I remapped entire zones from scratch. EverQuest World Map. A zone-connection map showing all EverQuest zones, connections, portals, and clickies.

A high-resolution image that you can print on a large-format printer. Read more ». Thousands of map files. A full collection of the maps that I use. I've personally gone through all the files and consistently color-coded NPCs, tradeskill containers, merchants, quest givers, and much more.

Hand-Drawn EQ maps. Before the in-game map viewer appeared, everyone had a binder of maps. For those feeling nostalgic, I have some of the ones I created in the Archive. Download Terror of Luclin Maps This set of maps has a bit of everything, from original zones to the latest expansion.

Overall Changes The biggest change with this set of maps is how all the different layers are colored. Hunters I personally finished all the recently added hunter achievements from older expansions. Overall, my maps contain different roaming hunters that have been gated back to spawn point. Gaekkas for message. The Feerott — adjusted zone lines.

The Hole — added a missing Jail area thank you Cazic. Geometry cleanup. Depths of Darkhollow Ruins of Illsalin — For those working on hunter achievements, I used song of highsun to reveal the spawn location for Lifedrainer.

Underfoot The Convorteum — remapped entire zone from scratch. Massive improvement. The Convorteum — added enormous number of hunter locations after repeatedly clearing the entire zone while mapping.

Added additional details to map in eastern area of zone. Loping Plains — remapped NE area of zone. House of Thule Grand Guild Hall — remapped entire zone from scratch. Empires of Kunark Lceanium — added two missing buildings thank you Vox.

Iueara for message , added tents, and quite a few columns. If a mob is listed as a Hunter, I flipped the color and the label accordingly. Now that all expansions have hunters, I took any remaing mobs that I had labeled as Named to just the name of the mob and flipped the label color to black. Updated map legends to include hunter information and spawn information if known. For those that may not be aware, when I see a roaming hunter mob, I use the bard Song of Highsun to send it back to its spawn location.

These are labelled with a HS at the end of the label.



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